#GAME NAME: Shin Megami Tensei: Devil Survivor

#BLOCK NAME:	1
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$1350
#POINTER TABLE STOP:	$135C
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	2
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$2C60
#POINTER TABLE STOP:	$2C70
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	3
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$2C74
#POINTER TABLE STOP:	$2C88
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	???
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$2EB0
#POINTER TABLE STOP:	$334C
#POINTER SIZE:		$04
#POINTER SPACE:		$14
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	???
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$2ECC
#POINTER TABLE STOP:	$2EE8
#POINTER SIZE:		$04
#POINTER SPACE:		$14
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	???
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$3390
#POINTER TABLE STOP:	$3394
#POINTER SIZE:		$04
#POINTER SPACE:		$00
#ATLAS PTRS:		Yes
#BASE POINTER:		$-219D7E0			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK